Monday, October 25, 2010

ProJect 002 +++ Various Rocks, Stalacites

I've also created various rocks and Stalacites for the different areas.



ProJect 002 +++ Final Trees Cont.

Bushy Tree


Evergreen


Dead tree 01


Dead tree 02


ProJect 002 +++ Final Trees

I've continued to develop the trees for the various terrains and have come up with the following:

Spiky Cactus


Grass_01


Dead Grass 01


Saturday, October 16, 2010

Soundscapes


I've found two opensource sounds (soundsnap.com) which could work well as the Desert and forest soundscape.
I will layer more sound effects over the soundscape using soundtrack pro.

Thursday, October 14, 2010

ProJect 002 +++ Island platform layout

From our sketches we have now got a physical wire frame model of the island's layout in flash. I will be creating the graphics which will be skinned over the wire frame to complete the look.



Placement of the mountain:


Mountain is starting to take shape including grass, rocks and trees.


Mountain and cave section:

ProJect 002 +++ Rendered Trees


Below are some test renders of the trees that are to placed on the island.


Wednesday, October 6, 2010

ProJect 002 +++ Some Inspiration

We've decided to ditch the whole isometric style as we have been running into too many problems aswell as running out of time. So we are going to continue with a 3D style but in a horizontal navigation system. Here are a couple inspirational projects.

Scary girl - An artistic platform style game.

See video here


I've researched and studied different desert terrains to base my terrain off:


Mountain terrains:

Arctic Conditions:

Thursday, September 30, 2010

ProJect 002 +++ Tree Sketches


Font sizeHere are a few initial tree sketches to place on the island from cactus through to dead trees.


Wednesday, September 29, 2010

Monday, September 27, 2010

ProJect 002 +++ Creature concept



ProJect 002 +++ Island layout



ProJect 002 +++ Job role


Research

Graphics
Layout
3D terrain and trees

ProJect 002 +++ Idea development



After forming our group and having a talk about the initial concept i've come up with a few new developments which we will work upon.

- Firstly is giving the whole project an isometric look which gives the illusion of 3d.

"Isometric projection (or "isometric perspective"), a method for the visual representation of three-dimensional objects in two dimensions; a form of orthographic projection, or more specifically, an axonometric projection." Wikipedia


A great example is this site www.twigital.co.uk where users can view twitter messages in a unique way. See below.



- Secondly we would like the character to evolve into three different variations within each island zone. For example the creature would cross over from the desert into the forest and would grow some branches from its head or even scales. This would give the game more personality and difference.


- The idea of collecting small items around the island to encourage the user to explore the surrounding and reach some sort of milestone.


- An external LED seen only by the user will brighten as the creature comes to an item of interest and dims as it moves further away. Gives the user a form of physical awareness rather than simply virtual.

ProJect 002 +++ Katravah

Island life


Initial Concept

Group 1: Luke, Abbey, Matthew.

Wednesday, August 18, 2010

"Day and Night" \\\ Improvement

I've decided to have the earth rotate constantly, when a shadow is cast over the light sensor the sky changes from light to dark and vice versa. Also at night either a rocket or a shooting star will fly through the air at random. At day either a blimp or a plane will fly through.

The soundscape also changes according to the light from daylight sounds to night time sounds.

Monday, August 16, 2010

"Day and Night" \\\ Initial Setup

I've successfully managed to link ardiuno to talk to flash. I'm using a 2.5k resistor and a light sensor, but have been testing with the 10k knob adjuster.


Below is a test run of my project. The movement is quite choppy as the moment but apparently there is a line of code which can smooth it out. I've gone for the rotational method as my flash knowledge is still at fairly basic level but I will attempt to add some more dynamics to it such as pop up buildings and small animations. We'll see how I go.

"Day and Night" \\\ Sketched up


Here i've drawn over a few of my sketches in illustrator and placed them over my Globe.
It's starting to look like something now... I'm still yet to cover more of the globe and fix small flash animations to it to give more detail as it's a bit simple for now.