Thursday, November 4, 2010
ProJect 002 +++ Presentation Video
Monday, October 25, 2010
Saturday, October 16, 2010
Soundscapes
I've found two opensource sounds (soundsnap.com) which could work well as the Desert and forest soundscape.
I will layer more sound effects over the soundscape using soundtrack pro.
I will layer more sound effects over the soundscape using soundtrack pro.
Thursday, October 14, 2010
ProJect 002 +++ Island platform layout
From our sketches we have now got a physical wire frame model of the island's layout in flash. I will be creating the graphics which will be skinned over the wire frame to complete the look.
Wednesday, October 6, 2010
ProJect 002 +++ Some Inspiration
We've decided to ditch the whole isometric style as we have been running into too many problems aswell as running out of time. So we are going to continue with a 3D style but in a horizontal navigation system. Here are a couple inspirational projects.
Scary girl - An artistic platform style game.
See video here
I've researched and studied different desert terrains to base my terrain off:
Mountain terrains:
Arctic Conditions:
See video here
I've researched and studied different desert terrains to base my terrain off:
Mountain terrains:
Arctic Conditions:
Thursday, September 30, 2010
Wednesday, September 29, 2010
Monday, September 27, 2010
ProJect 002 +++ Idea development
After forming our group and having a talk about the initial concept i've come up with a few new developments which we will work upon.
- Firstly is giving the whole project an isometric look which gives the illusion of 3d.
"Isometric projection (or "isometric perspective"), a method for the visual representation of three-dimensional objects in two dimensions; a form of orthographic projection, or more specifically, an axonometric projection." Wikipedia
A great example is this site www.twigital.co.uk where users can view twitter messages in a unique way. See below.
- Secondly we would like the character to evolve into three different variations within each island zone. For example the creature would cross over from the desert into the forest and would grow some branches from its head or even scales. This would give the game more personality and difference.
- The idea of collecting small items around the island to encourage the user to explore the surrounding and reach some sort of milestone.
- An external LED seen only by the user will brighten as the creature comes to an item of interest and dims as it moves further away. Gives the user a form of physical awareness rather than simply virtual.
Wednesday, August 18, 2010
"Day and Night" \\\ Improvement
I've decided to have the earth rotate constantly, when a shadow is cast over the light sensor the sky changes from light to dark and vice versa. Also at night either a rocket or a shooting star will fly through the air at random. At day either a blimp or a plane will fly through.
The soundscape also changes according to the light from daylight sounds to night time sounds.
The soundscape also changes according to the light from daylight sounds to night time sounds.
Monday, August 16, 2010
"Day and Night" \\\ Initial Setup
I've successfully managed to link ardiuno to talk to flash. I'm using a 2.5k resistor and a light sensor, but have been testing with the 10k knob adjuster.
Below is a test run of my project. The movement is quite choppy as the moment but apparently there is a line of code which can smooth it out. I've gone for the rotational method as my flash knowledge is still at fairly basic level but I will attempt to add some more dynamics to it such as pop up buildings and small animations. We'll see how I go.
Below is a test run of my project. The movement is quite choppy as the moment but apparently there is a line of code which can smooth it out. I've gone for the rotational method as my flash knowledge is still at fairly basic level but I will attempt to add some more dynamics to it such as pop up buildings and small animations. We'll see how I go.
"Day and Night" \\\ Sketched up
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